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Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Appleiigs

Space Ace

Space Ace
GenreAction Platform
DeveloperBluth Group
PublisherReadySoft
Released1990
Rating
Graphics:9.0
Sound:9.0
Gameplay:3.0
Overall:7.0
Reviewed byndial
Space Ace is a 1984 laser-disc video game developed for the arcades by Don Bluth Studios, Cinematronics and Advanced Microcomputer Systems. The game is the successor of the Dragon's Lair game, but this time as a futuristic romp. Like its predecessor it features cartoon-quality animation played back from a laser-disc, offering state-of-the art graphics and sound, but rather poor gameplay. Numerous versions of Space Ace were developed for home computers and other video game systems, most of which attempted to mimic the arcade version's gorgeous animated graphics, with varying degrees of success. The Amiga and ST versions were released in 1989 and the Apple IIGS in 1990.
 
Review
Space AceSTORY / GAMEPLAY
Ace, Earth's greatest hero, is attacked by an evil commander called Borf. Borf kidnapped beautiful Kimberly and he is now planning to take over planet Earth with the help of his dreaded weapon, the Infanto Ray. Ace now must go through treacherous battles to destroy the Infanto Ray, save the Earth and ultimately rescue Kimberly. The home computer conversion comes in floppy disks and is limited to around 40 fast action screens taken from the original laser-disc arcade game. Each screen lasts for some seconds, and at various points during a scene, Ace will meet a bad fate unless he correctly reckons his reactions. Like Dragon's Lair, Space Ace requires the player to move the joystick in the correct direction or press the fire button at the right moment to avoid the hazards. Each scene will take a good number of attempts to get it right, and although there is a save game option, it is quicker to play through the entire sequence again, as the amount of interaction between the cartoon and the player is minimal at each scene. But be advised to remember or even write down the correct movements you made! Although its few improvements to the Dragon's Lair title, the gameplay is rather simple and as long as you find the correct directions, the game can be finished in a very short time, which is rather negative. Unfortunately, the gameplay is nothing more than a memory test but the whole presentation (visuals and sound) is so cool, and looks like a four-disks animated demo! Note that, along with the floppy disk-based versions for Amiga and Atari ST, ReadySoft published a CD-ROM version featuring down-sampled video that preserves almost all of the original laser-disc content.

GRAPHICS / SOUND
OK, the graphics make this game an absolute joy to watch! Both animations and coloring are superb, although each scene is running at only 16 colors on screen! I do believe though that the Amiga version could handle at least 32 colors in this game. With bags of variety in the perspectives and viewports it makes excellent viewing for a couple of minutes. The animations are based on the laser-disc arcade version. The creation of the ex-Disney artist Don Bluth looks stunning. The animation is fast, colorful and detailed. The soundtrack has also been sampled directly from the arcade game to good effect. All of the game's sound effects are sampled, but too often, the fanfares and laser blasts merge into one when a new scene is loaded. In terms of sound quality, the Amiga and Apple IIGS versions are almost identical, whilst the ST version offers lower quality in its samples.
 
Screenshots
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Gameplay sample
 
Comparable platforms



16 colors
Commodore Amiga OCS/ECS



16 colors
Apple IIGS



16 colors
Atari ST
 
 
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
read more...
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
 
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